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Suite 15A
7001 Cahill Road
Edina, Minnesota 55439
Phone: 612-965-3755
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Expert Intellectual Property Service for the Gaming Arts
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Physical
Card Games: |
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Playing Card Apparatus: |
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Shufflers
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Readers
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Delivery Shoes
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Fraud Detection
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Electronic
Card Tables: |
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Gaming Security Systems: |
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Electronic Wagering
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Card Reading
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Chip Reading
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Card Displays
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Encryption
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Hand Reading
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Play Verification
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Player Tracking
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Alternative
Gaming Technology: |
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Over 30 Years Patent Experience
in Major Technologies |
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Roulette
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Dice Games
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Wagering Platforms
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Lotteries
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Parimutuel Wagering
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Fantasy Sports
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Worldwide Experience in the Gaming Arts Patent
Prosecution
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Drafting, Prosecution, Appeals, Licensing and
Opinion Work
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Counseling, Strategy and Work-Around Advice
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Patent
Experience
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1,000 U.S. Patents/Applications on
broad range of Gaming Technologies for International Companies.
Advanced Prosecution Expertise with over 100 Successful Appeals to
the PTO Board of Appeals.
Patent Litigation Management - Directing Strategy and Cost Control.
Over Fifty Technology Agreements including License Agreements and
Joint Venture Agreements, including Gaming Technology.
Over Fifty Clearance Studies and Infringement Opinions on Gaming
Technology.
Over Ten Years Counseling at the Highest Executive Levels on IP
Strategy, Product Design and Work-Around Counseling in the Field of
Gaming Technology.
Licensing Negotiations with the Highest Executive Levels.
When you work with Mark A. Litman & Associates, it will be the
expert who does all of the work.
Gaming Technology work will not be passed to younger associates to
be trained at your
expense. |
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Advanced IP
Skills
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Mark Litman has argued
appeals in the US Board of Appeals, U.S. Courts of Appeal, and the
European Patent Office with a documented high degree of success.
Mark Litman has managed numerous Patent
Infringement Litigations, Reissue Patents
and Re-examination Patents and effectively
controls litigation counsel to reduce
overall litigation costs and improve the
focus on litigation issues.
Mark Litman has worked with inventors to
design effective work-around technology that
avoids infringement of third party patents.
Mark Litman has prepared numerous
infringement studies, non-infringement
studies and provided counseling on
infringement issues for over three decades. |
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Samples of U.S.
Patents Written by Mark Litman in the Gaming Arts
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VIDEO
GAMING: |
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ELECTRONIC
CARD GAMES: |
U.S.
9,754,452 |
Bonus event in slot machine
play |
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U.S. 10,529,192
(NEW) |
Rapid low total-card
blackjack-type game |
U.S.
10,565,825 (NEW) |
Domino Wagering event |
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U.S. 10,388,113 (NEW) |
Player versus dealer poker
variant with free money provided to a player for
continuing game play |
POST-BILSKI
ISSUED CARD GAME: |
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DICE
WAGERING GAMES: |
U.S. 7,905,770 |
Special multiplier bonus
game in Pai Gow Poker variant |
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U.S. 7,694,969 |
Casino wagering game of
three-dice football |
SHUFFLING
APPARATUS: |
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ANCILLARY
GAMING TECHNOLOGY: |
U.S. 8,025,294 |
Card shuffler with card rank
and value reading capability |
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U.S. 7,988,558 |
Computerized gaming system,
method and apparatus |
U.S. 8,011,661 |
Shuffler with shuffling
completion indicator |
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U.S. 7,783,040 |
Encryption in a secure
computerized gaming system |
U.S. 7,967,294 |
Card shuffler with gravity
feed system for playing cards |
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U.S.
9,720,649 |
Color Varying Random Event
System |
U.S. 7,784,790 |
Device and method for
continuously shuffling and monitoring cards |
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U.S.
9,613,485 |
Wheel-Spinning Wagering
method and System |
U.S. 7,341,510 |
Casino poker game table that
implements play of a casino table poker game |
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U.S. 6,935,946 |
Video gaming apparatus for
wagering with universal computerized controller and I/O
interface for unique architecture |
U.S. 7,073,791 |
Hand forming shuffler with
on demand hand delivery |
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ANCILLARY
GAMING TECHNOLOGY: |
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U.S. 7,933,448 |
Card reading system
employing CMOS reader |
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U.S. 7,933,444 |
Method of locating rank and
suit symbols on cards |
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U.S.
9,721,421 |
Electronic gaming system
with physical gaming chips and wager display |
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Home Page —
Resumé
of Mark A. Litman
— Publishing
— Gaming
Arts —
Imaging Technology
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